Difference between revisions of "on.timer"
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| + | The event '''on.timer''' is fired when a [[:Category:timer|timer]] is run. | ||
| + | |||
| + | By default, it has no argument, but you can pass gc to it for instance. | ||
| + | |||
| + | == Example == | ||
| + | |||
| + | Below is an example of a program that draws a line on the screen when the user resizes the window : | ||
| + | <source lang="lua"> | ||
| + | |||
| + | function on.paint(gc) | ||
| + | if message then | ||
| + | gc:setFont("sansserif", "r", 10) -- initialize font drawing | ||
| + | gc:drawString(message, 0, 0, "top") -- display the message at (0, 0) coordinates | ||
| + | message = nil -- erase the message | ||
| + | timer.start(1) -- start a timer to exit on.paint() but keep in mind that we have to redraw the screen | ||
| + | end | ||
| + | end | ||
| + | |||
| + | function on.timer() | ||
| + | timer.stop() | ||
| + | platform.window:invalidate() | ||
| + | end | ||
| + | |||
| + | function on.charIn(ch) | ||
| + | message = "Hello World !" -- store a message | ||
| + | platform.window:invalidate() -- force display | ||
| + | end | ||
| + | </source> | ||
| + | |||
| + | Check out the [http://www.inspired-lua.org/2011/05/linking-events/ the full explanation of this example] in the tutorials part. | ||
[[Category:Events]] | [[Category:Events]] | ||
Revision as of 12:07, 6 July 2011
The event on.timer is fired when a timer is run.
By default, it has no argument, but you can pass gc to it for instance.
Example
Below is an example of a program that draws a line on the screen when the user resizes the window :
function on.paint(gc)
if message then
gc:setFont("sansserif", "r", 10) -- initialize font drawing
gc:drawString(message, 0, 0, "top") -- display the message at (0, 0) coordinates
message = nil -- erase the message
timer.start(1) -- start a timer to exit on.paint() but keep in mind that we have to redraw the screen
end
end
function on.timer()
timer.stop()
platform.window:invalidate()
end
function on.charIn(ch)
message = "Hello World !" -- store a message
platform.window:invalidate() -- force display
end
Check out the the full explanation of this example in the tutorials part.