Difference between revisions of "on.grabDown"
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+ | The event '''on.grabDown''' is used to handle grabbing motions (cursor press & hold).<br /><br /> | ||
+ | This routine is called in these situations: | ||
+ | * When the user presses and holds the Select key on a device | ||
+ | * When the user presses Ctrl + Select on a device | ||
+ | * When the user presses the middle mouse button over an active card on the desktop | ||
+ | |||
+ | The passed coordinated, x and y, are always 0 and 0. | ||
+ | The ''grabDown'' and [[on.grabUp|''grabUp'']] events prevent the generation of a [[on.mouseUp|''mouseUp'']] event in all cases. | ||
+ | |||
+ | They will be preceded by a [[on.mouseDown]] event when generated by pressing and holding the Select key on a device. | ||
+ | |||
+ | |||
+ | == Example == | ||
+ | Below is an example of a program that handles the grabbing motion to move an object : | ||
+ | <source lang="lua">function Ball:move(x,y) | ||
+ | self.x = x | ||
+ | self.y = y | ||
+ | platform.window:invalidate() | ||
+ | end | ||
+ | |||
+ | function on.grabDown(x,y) | ||
+ | isGrabbing = not isGrabbing -- makes the variable switch from true to false and vice versa | ||
+ | platform.window:invalidate() | ||
+ | end | ||
+ | |||
+ | function on.mouseMove(x,y) | ||
+ | if isGrabbing and (trackedBall and trackedBall.isActive) then -- assuming trackedBall is defined etc. | ||
+ | trackedBall:move(x-trackedBall.r/2,y-trackedBall.r/2) | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | You can see the whole lua example about Ball generation and movements here : [[Balls_Example|Balls Example (Class + Events Handling)]] | ||
+ | |||
+ | == See Also == | ||
+ | [[on.grabUp]] | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 12:25, 17 June 2012
The event on.grabDown is used to handle grabbing motions (cursor press & hold).
This routine is called in these situations:
- When the user presses and holds the Select key on a device
- When the user presses Ctrl + Select on a device
- When the user presses the middle mouse button over an active card on the desktop
The passed coordinated, x and y, are always 0 and 0.
The grabDown and grabUp events prevent the generation of a mouseUp event in all cases.
They will be preceded by a on.mouseDown event when generated by pressing and holding the Select key on a device.
Example
Below is an example of a program that handles the grabbing motion to move an object :
function Ball:move(x,y)
self.x = x
self.y = y
platform.window:invalidate()
end
function on.grabDown(x,y)
isGrabbing = not isGrabbing -- makes the variable switch from true to false and vice versa
platform.window:invalidate()
end
function on.mouseMove(x,y)
if isGrabbing and (trackedBall and trackedBall.isActive) then -- assuming trackedBall is defined etc.
trackedBall:move(x-trackedBall.r/2,y-trackedBall.r/2)
end
end
You can see the whole lua example about Ball generation and movements here : Balls Example (Class + Events Handling)