Difference between revisions of "on.grabDown"
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− | + | The event '''on.grabDown''' is used to handle grabbing motions (cursor press & hold).<br /><br /> | |
− | The event '''on.grabDown''' is used to handle grabbing motions (cursor press & hold).<br /> | ||
This routine is called in these situations: | This routine is called in these situations: | ||
− | |||
− | |||
* When the user presses and holds the Select key on a device | * When the user presses and holds the Select key on a device | ||
* When the user presses Ctrl + Select on a device | * When the user presses Ctrl + Select on a device | ||
* When the user presses the middle mouse button over an active card on the desktop | * When the user presses the middle mouse button over an active card on the desktop | ||
− | |||
Line 36: | Line 32: | ||
end | end | ||
</source> | </source> | ||
− | You can see the whole lua example about Ball generation and movements here : [[Balls Example (Class + Events Handling) | + | You can see the whole lua example about Ball generation and movements here : [[Balls_Example|Balls Example (Class + Events Handling)]] |
== See Also == | == See Also == |
Latest revision as of 12:25, 17 June 2012
The event on.grabDown is used to handle grabbing motions (cursor press & hold).
This routine is called in these situations:
- When the user presses and holds the Select key on a device
- When the user presses Ctrl + Select on a device
- When the user presses the middle mouse button over an active card on the desktop
The passed coordinated, x and y, are always 0 and 0.
The grabDown and grabUp events prevent the generation of a mouseUp event in all cases.
They will be preceded by a on.mouseDown event when generated by pressing and holding the Select key on a device.
Example
Below is an example of a program that handles the grabbing motion to move an object :
function Ball:move(x,y)
self.x = x
self.y = y
platform.window:invalidate()
end
function on.grabDown(x,y)
isGrabbing = not isGrabbing -- makes the variable switch from true to false and vice versa
platform.window:invalidate()
end
function on.mouseMove(x,y)
if isGrabbing and (trackedBall and trackedBall.isActive) then -- assuming trackedBall is defined etc.
trackedBall:move(x-trackedBall.r/2,y-trackedBall.r/2)
end
end
You can see the whole lua example about Ball generation and movements here : Balls Example (Class + Events Handling)