Difference between revisions of "Category:Physics Engine/Bodies"
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− | + | A body holds the physical properties (mass, position, rotation, velocity, etc.) of an object.<br>It does not have a shape until you attach one (or more) to it. Its type is TI.cpBody. | |
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[[Category:Physics_Engine]] | [[Category:Physics_Engine]] |
Revision as of 12:02, 25 June 2012
A body holds the physical properties (mass, position, rotation, velocity, etc.) of an object.
It does not have a shape until you attach one (or more) to it. Its type is TI.cpBody.
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