Difference between revisions of "on.varChange"
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+ | This event gets fired when a [[var.monitor|monitored variable]] gets changed.<br /> | ||
+ | It has an argument it creates by itself (like 'gc' with on.paint), which is ''varlist'', being a list of variable names whose values were changed.<br /> | ||
+ | This handler must return a value to indicate if it accepts the new value(s) or vetoes the change. | ||
+ | ==Syntax== | ||
+ | |||
+ | on.'''varChange'''(''varlist'') | ||
+ | <br /> | ||
+ | |||
+ | ==Return values== | ||
+ | Valid return values are: | ||
+ | * 0 Success. The script application accepts the change. | ||
+ | * -1 Veto range. The new value is unsatisfactory because it is outside the acceptable range, i.e. too low or too high. | ||
+ | * -2 Veto type. The new value is unsatisfactory because its type cannot be used by the script application. | ||
+ | * -3 Veto existence. Another application deleted the variable and this application | ||
+ | |||
+ | ==Example== | ||
+ | |||
+ | This example is about Highscore Saving.<br /> | ||
+ | More details here : http://www.inspired-lua.org/index.php/2011/08/save-a-high-score-without-cheating-possibility/ | ||
+ | |||
+ | <source lang="lua"> | ||
+ | |||
+ | function on.construction() | ||
+ | if not var.recall("highscore") then | ||
+ | highscore = 0 | ||
+ | var.store("highscore", highscore) | ||
+ | end | ||
+ | var.monitor("highscore") | ||
+ | end | ||
+ | |||
+ | function on.varChange(varlist) | ||
+ | for k, v in pairs(varlist) do | ||
+ | if k == "highscore" then | ||
+ | if var.recall(k) ~= highscore then | ||
+ | return 1 -- it is an external change, block modifications | ||
+ | else | ||
+ | return 0 -- it is an internal change, allow modifications | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | return 0 -- allow modifications of other monitored variables if any | ||
+ | end | ||
+ | </source> | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 02:30, 18 June 2015
This event gets fired when a monitored variable gets changed.
It has an argument it creates by itself (like 'gc' with on.paint), which is varlist, being a list of variable names whose values were changed.
This handler must return a value to indicate if it accepts the new value(s) or vetoes the change.
Syntax
on.varChange(varlist)
Return values
Valid return values are:
- 0 Success. The script application accepts the change.
- -1 Veto range. The new value is unsatisfactory because it is outside the acceptable range, i.e. too low or too high.
- -2 Veto type. The new value is unsatisfactory because its type cannot be used by the script application.
- -3 Veto existence. Another application deleted the variable and this application
Example
This example is about Highscore Saving.
More details here : http://www.inspired-lua.org/index.php/2011/08/save-a-high-score-without-cheating-possibility/
function on.construction()
if not var.recall("highscore") then
highscore = 0
var.store("highscore", highscore)
end
var.monitor("highscore")
end
function on.varChange(varlist)
for k, v in pairs(varlist) do
if k == "highscore" then
if var.recall(k) ~= highscore then
return 1 -- it is an external change, block modifications
else
return 0 -- it is an internal change, allow modifications
end
end
end
return 0 -- allow modifications of other monitored variables if any
end