Difference between revisions of "on.varChange"

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This event gets fired when a [[var.monitor|monitored variable]] gets changed.<br />
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It has an argument it creates by itself (like 'gc' with on.paint), which is ''varlist'', being a list of variable names whose values were changed.<br />
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This handler must return a value to indicate if it accepts the new value(s) or vetoes the change. 
  
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==Syntax==
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on.'''varChange'''(''varlist'')
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<br />
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==Return values==
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Valid return values are:
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* 0 Success. The script application accepts the change.
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* -1 Veto range. The new value is unsatisfactory because it is outside the acceptable  range, i.e. too low or too high.
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* -2 Veto type. The new value is unsatisfactory because its type cannot be used by  the script application.
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* -3 Veto existence. Another application deleted the variable and this application
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==Example==
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This example is about Highscore Saving.<br />
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More details here : http://www.inspired-lua.org/index.php/2011/08/save-a-high-score-without-cheating-possibility/
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<source lang="lua">
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function on.construction()
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  if not var.recall("highscore") then
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    highscore = 0
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    var.store("highscore", highscore)
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  end
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  var.monitor("highscore")
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end
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function on.varChange(varlist)
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  for k, v in pairs(varlist) do
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    if k == "highscore" then
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      if var.recall(k) ~= highscore then
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        return 1 -- it is an external change, block modifications
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      else
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        return 0 -- it is an internal change, allow modifications
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      end
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    end
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  end
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  return 0 -- allow modifications of other monitored variables if any
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end
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</source>
  
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 02:30, 18 June 2015

This event gets fired when a monitored variable gets changed.
It has an argument it creates by itself (like 'gc' with on.paint), which is varlist, being a list of variable names whose values were changed.
This handler must return a value to indicate if it accepts the new value(s) or vetoes the change.

Syntax

on.varChange(varlist)

Return values

Valid return values are:

  • 0 Success. The script application accepts the change.
  • -1 Veto range. The new value is unsatisfactory because it is outside the acceptable range, i.e. too low or too high.
  • -2 Veto type. The new value is unsatisfactory because its type cannot be used by the script application.
  • -3 Veto existence. Another application deleted the variable and this application

Example

This example is about Highscore Saving.
More details here : http://www.inspired-lua.org/index.php/2011/08/save-a-high-score-without-cheating-possibility/

function on.construction()
   if not var.recall("highscore") then
     highscore = 0
     var.store("highscore", highscore)
   end
   var.monitor("highscore")
 end

 function on.varChange(varlist)
   for k, v in pairs(varlist) do
     if k == "highscore" then
       if var.recall(k) ~= highscore then
         return 1 -- it is an external change, block modifications
       else
         return 0 -- it is an internal change, allow modifications
       end
     end
   end
   return 0 -- allow modifications of other monitored variables if any
 end