Difference between revisions of "Category:Physics Engine/Misc"

From Inspired-Lua Wiki
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
----
+
==== INFINITY  ====
----
 
=== Miscellaneous routines ===
 
  
----
+
<!-- code start-->  
 
+
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">infinity = physics.misc.INFINITY()
 
+
</pre><!-- code end--> <!-- table start -->  
===== INFINITY =====
+
{| border="1" width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"
 
+
|-
 
+
! Parameter  
<!-- code start-->
+
! Type  
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
+
! Description <!-- header row end -->
infinity = physics.misc.INFINITY()
 
</pre><!-- code end-->
 
 
 
 
 
<!-- table start -->
 
{| border=1 width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"  
 
<!-- header row start -->
 
! Parameter !! Type !! Description  
 
<!-- header row end -->
 
 
|-
 
|-
| infinity  
+
| infinity  
| '''out''' number  
+
| '''out''' number  
| Infinity  
+
| Infinity
|}<!-- table end -->
+
|}
 +
<!-- table end -->  
 +
<br> Returns a number representing infinity in the physics engine.
  
<br/>
+
Introduced in platform.apiLevel = '2.0'  
Returns a number representing infinity in the physics engine.
 
 
 
Introduced in platform.apiLevel = '2.0'
 
  
 
----
 
----
  
 +
<br>
  
===== momentForBox =====
+
==== momentForBox ====
  
 
+
<!-- code start-->  
<!-- code start-->
+
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">inertia = physics.misc.momentForBox(mass, width, height)
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
+
</pre><!-- code end--> <!-- table start -->  
inertia = physics.misc.momentForBox(mass, width, height)
+
{| border="1" width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"
</pre><!-- code end-->
+
|-
 
+
! Parameter  
 
+
! Type  
<!-- table start -->
+
! Description <!-- header row end -->
{| border=1 width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"  
 
<!-- header row start -->
 
! Parameter !! Type !! Description  
 
<!-- header row end -->
 
 
|-
 
|-
| mass  
+
| mass  
| '''in''' number  
+
| '''in''' number  
| The mass of the box  
+
| The mass of the box
 
|-
 
|-
| width  
+
| width  
| '''in''' number  
+
| '''in''' number  
| The width of the box  
+
| The width of the box
 
|-
 
|-
| height  
+
| height  
| '''in''' number  
+
| '''in''' number  
| The height of the box  
+
| The height of the box
 
|-
 
|-
| inertia  
+
| inertia  
| '''out''' number  
+
| '''out''' number  
| The inertia of the box  
+
| The inertia of the box
|}<!-- table end -->
+
|}
 
+
<!-- table end -->  
<br/>
+
<br> This routine computes the moment of inertia for a solid box. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.  
This routine computes the moment of inertia for a solid box. This is a useful helper routine for computing the moment of inertia as an input to the [[#BodyCall|physics.Body(...) constructor]].
 
  
Introduced in platform.apiLevel = '2.0'
+
Introduced in platform.apiLevel = '2.0'  
  
 
----
 
----
===== momentForCircle =====
 
  
 +
==== momentForCircle  ====
  
<!-- code start-->
+
<!-- code start-->  
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
+
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">inertia = physics.misc.momentForCircle(mass, innerRadius, outerRadius, offBody)
inertia = physics.misc.momentForCircle(mass, innerRadius, outerRadius, offBody)
+
</pre><!-- code end--> <!-- table start -->  
</pre><!-- code end-->
+
{| border="1" width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"
 
+
|-
 
+
! Parameter  
<!-- table start -->
+
! Type  
{| border=1 width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"  
+
! Description <!-- header row end -->
<!-- header row start -->
 
! Parameter !! Type !! Description  
 
<!-- header row end -->
 
 
|-
 
|-
| mass  
+
| mass  
| '''in''' number  
+
| '''in''' number  
| The mass of the circle  
+
| The mass of the circle
 
|-
 
|-
| innerRadius  
+
| innerRadius  
| '''in''' number  
+
| '''in''' number  
| The inner radius of the circle  
+
| The inner radius of the circle
 
|-
 
|-
| outerRadius  
+
| outerRadius  
| '''in''' number  
+
| '''in''' number  
| The outer radius of the circle  
+
| The outer radius of the circle
 
|-
 
|-
| offset  
+
| offset  
| '''in''' physics.Vect  
+
| '''in''' physics.Vect  
| The offset of the circle from the center of gravity  
+
| The offset of the circle from the center of gravity
 
|-
 
|-
| inertia  
+
| inertia  
| '''out''' number  
+
| '''out''' number  
| The inertia of the circle  
+
| The inertia of the circle
|}<!-- table end -->
+
|}
 +
<!-- table end -->  
 +
<br> This routine computes the moment of inertia for a circle. A solid circle has an inner radius of 0. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.
  
<br/>
+
Introduced in platform.apiLevel = '2.0'  
This routine computes the moment of inertia for a [[#circle|circle]]. A solid circle has an inner radius of 0. This is a useful helper routine for computing the moment of inertia as an input to the [[#BodyCall|physics.Body(...) constructor]].
 
 
 
Introduced in platform.apiLevel = '2.0'
 
  
 
----
 
----
===== momentForPoly =====
 
  
 +
==== momentForPoly  ====
  
<!-- code start-->
+
<!-- code start-->  
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
+
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">inertia = physics.misc.momentForPoly(mass, vertices, offset)
inertia = physics.misc.momentForPoly(mass, vertices, offset)
+
</pre><!-- code end--> <!-- table start -->  
</pre><!-- code end-->
+
{| border="1" width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
 
+
|-
 
+
! Parameter  
<!-- table start -->
+
! Type  
{| border=1 width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"  
+
! Description <!-- header row end -->
<!-- header row start -->
 
! Parameter !! Type !! Description  
 
<!-- header row end -->
 
 
|-
 
|-
| mass  
+
| mass  
| '''in''' number  
+
| '''in''' number  
| The mass of the polygon  
+
| The mass of the polygon
 
|-
 
|-
| vertices '''in''' <nowiki>{</nowiki>physics.Vect<nowiki>}</nowiki>
+
| vertices
| A list of vertices defining the shape of the polygon  
+
| '''in''' physics.Vect  
 +
| A list of vertices defining the shape of the polygon
 
|-
 
|-
| offset  
+
| offset  
| '''in''' physics.Vect  
+
| '''in''' physics.Vect  
| The offset of the polygon from the center of gravity  
+
| The offset of the polygon from the center of gravity
 
|-
 
|-
| inertia  
+
| inertia  
| '''out''' number  
+
| '''out''' number  
| The inertia of the polygon  
+
| The inertia of the polygon
|}<!-- table end -->
+
|}
 
+
<!-- table end -->  
<br/>
+
<br> This routine computes the moment of inertia for a polygon. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.  
This routine computes the moment of inertia for a [[#polygon|polygon]]. This is a useful helper routine for computing the moment of inertia as an input to the [[#BodyCall|physics.Body(...) constructor]].
 
  
Introduced in platform.apiLevel = '2.0'
+
Introduced in platform.apiLevel = '2.0'  
  
 
----
 
----
===== momentForSegment =====
 
  
 +
==== momentForSegment  ====
  
<!-- code start-->
+
<!-- code start-->  
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
+
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">inertia = physics.misc.momentForSegment(mass, endPointA, endPointB)
inertia = physics.misc.momentForSegment(mass, endPointA, endPointB)
+
</pre><!-- code end--> <!-- table start -->  
</pre><!-- code end-->
+
{| border="1" width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"
 
+
|-
 
+
! Parameter  
<!-- table start -->
+
! Type  
{| border=1 width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable sortable"  
+
! Description <!-- header row end -->
<!-- header row start -->
 
! Parameter !! Type !! Description  
 
<!-- header row end -->
 
 
|-
 
|-
| mass  
+
| mass  
| '''in''' number  
+
| '''in''' number  
| The mass of the segment  
+
| The mass of the segment
 
|-
 
|-
| endPointA  
+
| endPointA  
| '''in''' physics.Vect  
+
| '''in''' physics.Vect  
| The point defining one end of the segment  
+
| The point defining one end of the segment
 
|-
 
|-
| endPointB  
+
| endPointB  
| '''in''' physics.Vect  
+
| '''in''' physics.Vect  
| The point defining the other end of the segment  
+
| The point defining the other end of the segment
 
|-
 
|-
| inertia  
+
| inertia  
| '''out''' number  
+
| '''out''' number  
| The inertia of the segment  
+
| The inertia of the segment
|}<!-- table end -->
+
|}
 +
<!-- table end -->  
 +
<br> This routine computes the moment of inertia for a segment. The end points can be in either world or local coordinates. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.
  
<br/>
+
Introduced in platform.apiLevel = '2.0'
This routine computes the moment of inertia for a [[#segment|segment]]. The end points can be in either world or local coordinates. This is a useful helper routine for computing the moment of inertia as an input to the [[#BodyCall|physics.Body(...) constructor]].
 
  
Introduced in platform.apiLevel = '2.0'
+
[[Category:Physics_Engine]]

Latest revision as of 08:00, 18 July 2012

INFINITY

infinity = physics.misc.INFINITY()
Parameter Type Description
infinity out number Infinity


Returns a number representing infinity in the physics engine.

Introduced in platform.apiLevel = '2.0'



momentForBox

inertia = physics.misc.momentForBox(mass, width, height)
Parameter Type Description
mass in number The mass of the box
width in number The width of the box
height in number The height of the box
inertia out number The inertia of the box


This routine computes the moment of inertia for a solid box. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.

Introduced in platform.apiLevel = '2.0'


momentForCircle

inertia = physics.misc.momentForCircle(mass, innerRadius, outerRadius, offBody)
Parameter Type Description
mass in number The mass of the circle
innerRadius in number The inner radius of the circle
outerRadius in number The outer radius of the circle
offset in physics.Vect The offset of the circle from the center of gravity
inertia out number The inertia of the circle


This routine computes the moment of inertia for a circle. A solid circle has an inner radius of 0. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.

Introduced in platform.apiLevel = '2.0'


momentForPoly

inertia = physics.misc.momentForPoly(mass, vertices, offset)
Parameter Type Description
mass in number The mass of the polygon
vertices in physics.Vect A list of vertices defining the shape of the polygon
offset in physics.Vect The offset of the polygon from the center of gravity
inertia out number The inertia of the polygon


This routine computes the moment of inertia for a polygon. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.

Introduced in platform.apiLevel = '2.0'


momentForSegment

inertia = physics.misc.momentForSegment(mass, endPointA, endPointB)
Parameter Type Description
mass in number The mass of the segment
endPointA in physics.Vect The point defining one end of the segment
endPointB in physics.Vect The point defining the other end of the segment
inertia out number The inertia of the segment


This routine computes the moment of inertia for a segment. The end points can be in either world or local coordinates. This is a useful helper routine for computing the moment of inertia as an input to the physics.Body(...) constructor.

Introduced in platform.apiLevel = '2.0'

This category currently contains no pages or media.