Difference between revisions of "on.timer"
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The event '''on.timer''' is fired when a [[:Category:timer|timer]] is run. | The event '''on.timer''' is fired when a [[:Category:timer|timer]] is run. | ||
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== Example == | == Example == | ||
− | Below is an example of a program that | + | Below is an example of a program that displays a message for 1 second when a key is pressed. |
<source lang="lua"> | <source lang="lua"> | ||
Revision as of 20:18, 26 October 2011
The event on.timer is fired when a timer is run.
By default, it has no argument, but you can pass gc to it for instance.
Example
Below is an example of a program that displays a message for 1 second when a key is pressed.
function on.paint(gc)
if message then
gc:setFont("sansserif", "r", 10) -- initialize font drawing
gc:drawString(message, 0, 0, "top") -- display the message at (0, 0) coordinates
message = nil -- erase the message
timer.start(1) -- start a timer to exit on.paint() but keep in mind that we have to redraw the screen
end
end
function on.timer()
timer.stop()
platform.window:invalidate()
end
function on.charIn(ch)
message = "Hello World !" -- store a message
platform.window:invalidate() -- force display
end
Check out the the full explanation of this example in the tutorials part.