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Category:Physics Engine/Bounding Boxes

11,468 bytes added, 09:37, 18 July 2012
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=== Bounding Boxes ===
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A bounding box is a structure the contains the left, bottom, right, and top edges of a box.
 
A bounding box is a structure the contains the left, bottom, right, and top edges of a box.
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Its type is TI.cpBB.
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 +
----
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===== BB =====
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 +
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bb = physics.BB(l, b, r, t)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  l
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|  '''in''' number
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|  left
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|-
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|  b
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|  '''in''' number
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|  bottom
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|-
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|  r
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|  '''in''' number
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|  right
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|-
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|  t
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|  '''in''' number
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|  top
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|-
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|  bb
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|  '''out''' physics.BB
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|  A bounding box with boundaries left, bottom, right, and top
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|}<!-- table end -->
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<br/>
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Returns a new bounding box with the given initial edges.
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Introduced in platform.apiLevel = '2.0'
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----
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===== b =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bottom = physics.BB:b()
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  bottom
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|  '''out''' number
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|  The bottom edge of the bounding box
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|}<!-- table end -->
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<br/>
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Returns the bottom edge of the bounding box.
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 +
Introduced in platform.apiLevel = '2.0'
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----
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===== clampVect =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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cvec = physics.BB:clampVect(vec)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  vec
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|  '''in''' physics.Vect
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|  A vector
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|-
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|  cvec
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|  '''out''' physics.Vect
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|  A vector clamped to the bounding box
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|}<!-- table end -->
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<br/>
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Returns a copy of ''vec'' clamped to the bounding box.
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Introduced in platform.apiLevel = '2.0'
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----
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===== containsBB =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bool = physics.BB:containsBB(other)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  other
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|  '''in''' physics.BB
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|  The other bounding box
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|-
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|  bool
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|  '''out''' boolean
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|  True if ''self'' completely contains the ''other'' bounding box
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|}<!-- table end -->
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<br/>
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Determines if a bouding box contains another bounding box.
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Introduced in platform.apiLevel = '2.0'
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----
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===== containsVect =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bool = physics.BB:containsVect(vec)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  vec
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|  '''in''' physics.Vect
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|  A vector
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|-
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|  bool
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|  '''out''' boolean
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|  True if ''self'' contains vector ''vec''
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|}<!-- table end -->
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<br/>
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Determines if a bounding box contains a [[#vector|vector]].
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Introduced in platform.apiLevel = '2.0'
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----
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===== expand =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bb = phyics.BB:expand(vec)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  vec
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|  '''in''' physics.Vect
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|  A vector
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|-
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|  bb
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|  '''out''' physics.BB
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|  The bounding box ''self'' expanded to include vector ''vec''
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|}<!-- table end -->
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<br/>
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Returns the bounding box that contains both ''self'' and ''vec''.
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Introduced in platform.apiLevel = '2.0'
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----
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===== intersects =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bool = physics.BB:intersects(other)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  other
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|  '''in''' physics.BB
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|  The other bounding box
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|-
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|  bool
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|  '''out''' boolean
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|  True if ''self'' intersects the ''other'' bounding box
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|}<!-- table end -->
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<br/>
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Determines if two bounding boxes intersect.
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Introduced in platform.apiLevel = '2.0'
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----
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===== l =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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left = physics.BB:l()
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  left
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|  '''out''' number
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|  The left edge of the bounding box
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|}<!-- table end -->
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<br/>
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Returns the left edge of the bounding box.
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Introduced in platform.apiLevel = '2.0'
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----
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===== merge =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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bb = physics.BB:merge(other)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  other
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|  '''in''' physics.BB
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|  The other bounding box
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|-
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|  bb
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|  '''out''' physics.BB
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|  The bounding box that contains both ''self'' and the ''other'' bounding box
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|}<!-- table end -->
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<br/>
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Returns the bounding box that contains both ''self'' and the ''other'' bounding box.
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 +
Introduced in platform.apiLevel = '2.0'
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----
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===== setb =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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self = physics.BB:setb(bottom)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  bottom
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|  '''in''' number
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|  The new value for the bottom edge of the bounding box
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|-
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|  self
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|  '''out''' physics.BB
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|  The input bounding box is returned as the output
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|}<!-- table end -->
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<br/>
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Sets the bottom edge of the bounding box to a new ''value''. Returns ''self''.
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Introduced in platform.apiLevel = '2.0'
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----
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===== r =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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right = physics.BB:r()
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  right
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|  '''out''' number
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|  The right edge of the bounding box
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|}<!-- table end -->
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<br/>
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Returns the right edge of the bounding box.
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Introduced in platform.apiLevel = '2.0'
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----
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===== setl =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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self = physics.BB:setl(left)
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</pre><!-- code end-->
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<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  left
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|  '''in''' number
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|  The new value for the left edge of the bounding box
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|-
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|  self
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|  '''out''' physics.BB
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|  The input bounding box is returned as the output
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|}<!-- table end -->
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<br/>
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Sets the left edge of the bounding box to a new ''value''. Returns ''self''.
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Introduced in platform.apiLevel = '2.0'
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----
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===== setr =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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self = physics.BB:setr(right)
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</pre><!-- code end-->
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 +
 +
<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  right
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|  '''in''' number
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|  The new value for the right edge of the bounding box
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|-
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|  self
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|  '''out''' physics.BB
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|  The input bounding box is returned as the output
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|}<!-- table end -->
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<br/>
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Sets the right edge of the bounding box to a new ''value''. Returns ''self''.
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 +
Introduced in platform.apiLevel = '2.0'
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----
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===== sett =====
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<!-- code start-->
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<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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self = physics.BB:sett(top)
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</pre><!-- code end-->
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 +
 +
<!-- table start -->
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{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
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<!-- header row start -->
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! Parameter !! Type !! Description
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<!-- header row end -->
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|-
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|  self
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|  '''in''' physics.BB
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|  The input bounding box
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|-
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|  top
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|  '''in''' number
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|  The new value for the top edge of the bounding box
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|-
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|  self
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|  '''out''' physics.BB
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|  The input bounding box is returned as the output
 +
|}<!-- table end -->
 +
 +
<br/>
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Sets the top edge of the bounding box to a new ''value''. Returns ''self''.
 +
 +
Introduced in platform.apiLevel = '2.0'
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 +
----
 +
===== t =====
 +
 +
 +
<!-- code start-->
 +
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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top = physics.BB:t()
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</pre><!-- code end-->
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 +
 +
<!-- table start -->
 +
{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
 +
<!-- header row start -->
 +
! Parameter !! Type !! Description
 +
<!-- header row end -->
 +
|-
 +
|  self
 +
|  '''in''' physics.BB
 +
|  The input bounding box
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|-
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|  top
 +
|  '''out''' number
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|  The top edge of the bounding box
 +
|}<!-- table end -->
 +
 +
<br/>
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Returns the top edge of the bounding box.
 +
 +
Introduced in platform.apiLevel = '2.0'
 +
 +
----
 +
===== wrapVect =====
 +
 +
 +
<!-- code start-->
 +
<pre style="margin-left:20px; font-size:1.4em; background-color:#fdfdfd">
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wvec = physics.BB:wrapVect(vec)
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</pre><!-- code end-->
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 +
 +
<!-- table start -->
 +
{| border=1  width="100%" cellspacing="0" cellpadding="4" style="border-color:#eee" class="wikitable"
 +
<!-- header row start -->
 +
! Parameter !! Type !! Description
 +
<!-- header row end -->
 +
|-
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|  self
 +
|  '''in''' physics.BB
 +
|  The input bounding box
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|-
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|  vec
 +
|  '''in''' physics.Vect
 +
|  A vector
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|-
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|  wvec
 +
|  '''out''' physics.Vect
 +
|  A vector wrapped to the bounding box
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|}<!-- table end -->
 +
 +
<br/>
 +
Returns a copy of ''vec'' wrapped to the bounding box.
 +
 +
Introduced in platform.apiLevel = '2.0'
   −
Its type is TI.cpBB.
      
[[Category:Physics_Engine]]
 
[[Category:Physics_Engine]]

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