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D2Editor:setExpression

720 bytes added, 19:05, 25 February 2012
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D2Editor:'''setExpression''' is a function that is part of the D2Editor Library.  
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__NOTOC__
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D2Editor:'''setExpression''' is a function that is part of the D2Editor Library.  
    
<br>  
 
<br>  
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function on.charIn(char)
 
function on.charIn(char)
currentText = editor:getExpression() -- or getText()
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currentText = editor:getExpression() -- or editor:getText()
editor:setExpression(currentText .. char) -- or setText(...)
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editor:setExpression(currentText .. char) -- or editor:setText(...)
 
--Add char to the editor
 
--Add char to the editor
 
end
 
end
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</source>  
 
</source>  
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A very simple text editor (its actually more complicated that it be, but it shows the basics).
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A very simple text editor (its actually more complicated, but it shows the basics).
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== Tips & Tricks ==
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In order to insert some special template like MathBoxes, vectors shapes, angles etc., you have to put these in the '''setExpression''' argument :
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*\\1angle : The text rendered inside is will be displayed under the "angle" shape
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*\\1circle : Symbol for circle
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*\\1keyword :
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*\\1line : Symbol for line (parenthesis)
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*\\1lineseg : Symbol for line segment
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*\\1ray :
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*\\1rtri :
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*\\1subhead :
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*\\1subscrp : Subscript text
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*\\1supersc : Superscript text
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*\\1title :
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*\\1tri : Triangle symbol
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*\\1vector : The text rendered inside is will be displayed under the vector arrow.
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*\\1word :
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For example, '''editor:setExpression("\\1vector AB")''' will render as : <math>\overrightarrow{AB}</math>
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== See also  ==
 
== See also  ==

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