Difference between revisions of "on.grabDown"

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The event '''on.grabDown''' is used to handle grabbing motions (cursor press & hold).<br /><br />
  
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This routine is called in these situations:
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* When the user presses and holds the Select key on a device
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* When the user presses Ctrl + Select on a device
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* When the user presses the middle mouse button over an active card on the desktop
  
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The passed coordinated, x and y, are always 0 and 0.
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The ''grabDown'' and [[on.grabUp|''grabUp'']] events prevent the generation of a [[on.mouseUp|''mouseUp'']] event in all cases.
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They will be preceded by a [[on.mouseDown]] event when generated by pressing and holding the Select key on a device.
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== Example ==
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Below is an example of a program that handles the grabbing motion to move an object :
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<source lang="lua">function Ball:move(x,y)
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    self.x = x
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    self.y = y
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    platform.window:invalidate()
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end
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function on.grabDown(x,y)
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    isGrabbing = not isGrabbing -- makes the variable switch from true to false and vice versa
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    platform.window:invalidate()
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end
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function on.mouseMove(x,y)
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    if isGrabbing and (trackedBall and trackedBall.isActive) then  -- assuming trackedBall is defined etc.
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        trackedBall:move(x-trackedBall.r/2,y-trackedBall.r/2)
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    end
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end
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</source>
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You can see the whole lua example about Ball generation and movements here : [[Balls_Example|Balls Example (Class + Events Handling)]]
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== See Also ==
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[[on.grabUp]]
  
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 13:25, 17 June 2012

The event on.grabDown is used to handle grabbing motions (cursor press & hold).

This routine is called in these situations:

  • When the user presses and holds the Select key on a device
  • When the user presses Ctrl + Select on a device
  • When the user presses the middle mouse button over an active card on the desktop


The passed coordinated, x and y, are always 0 and 0. The grabDown and grabUp events prevent the generation of a mouseUp event in all cases.

They will be preceded by a on.mouseDown event when generated by pressing and holding the Select key on a device.


Example

Below is an example of a program that handles the grabbing motion to move an object :

function Ball:move(x,y)
     self.x = x
     self.y = y
     platform.window:invalidate()
end

function on.grabDown(x,y)
     isGrabbing = not isGrabbing -- makes the variable switch from true to false and vice versa
     platform.window:invalidate()
end

function on.mouseMove(x,y)
     if isGrabbing and (trackedBall and trackedBall.isActive) then  -- assuming trackedBall is defined etc. 
         trackedBall:move(x-trackedBall.r/2,y-trackedBall.r/2)
     end
end

You can see the whole lua example about Ball generation and movements here : Balls Example (Class + Events Handling)

See Also

on.grabUp