Difference between revisions of "on.resize"

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It has no argument.
 
It has no argument.
  
 +
It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).
  
 
== Example  ==
 
== Example  ==
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<source lang="lua">
 
<source lang="lua">
 
function on.resize() --Define a function for the event
 
function on.resize() --Define a function for the event
      gc:drawLine(5,5,200,1) --Draw a line on the screen
+
    theWidth = platform.window.width()
 +
    theHeight = platform.window.height()
 
end
 
end
 
</source>
 
</source>
 +
 +
You can then refer to the height and the width of the widget by calling the global variables instead of the [[Catrgory:platform.window]] methods.
  
 
[[Category:Events]]
 
[[Category:Events]]

Revision as of 23:09, 3 September 2011

The event on.resize is fired when the user resizes the window where the lua script is.

It has no argument.

It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).

Example

Below is an example of a program that draws a line on the screen when the user resizes the window :

function on.resize() --Define a function for the event
    theWidth = platform.window.width()
    theHeight = platform.window.height()
end

You can then refer to the height and the width of the widget by calling the global variables instead of the Catrgory:platform.window methods.