Difference between revisions of "on.resize"

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== Example  ==
 
== Example  ==
  
Below is an example of a program that creates/updates the "theHeight" ad "theWidth" global variables whenever the user resizes the widget's frame:
+
Below is an example of a program that creates/updates the "theHeight" and "theWidth" global variables whenever the user resizes the widget's frame:
 
<source lang="lua">
 
<source lang="lua">
 
function on.resize() --Define a function for the events
 
function on.resize() --Define a function for the events

Revision as of 23:13, 3 September 2011

The event on.resize is fired when the user resizes the window where the lua script is.

It has no argument.

It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).

Example

Below is an example of a program that creates/updates the "theHeight" and "theWidth" global variables whenever the user resizes the widget's frame:

function on.resize() --Define a function for the events
    theWidth = platform.window:width()
    theHeight = platform.window:height()
end

You can then refer to the height and the width of the widget by calling the global variables instead of the platform.window methods.