Difference between revisions of "on.resize"

From Inspired-Lua Wiki
Jump to navigation Jump to search
Line 12: Line 12:
 
     theWidth = platform.window:width()
 
     theWidth = platform.window:width()
 
     theHeight = platform.window:height()
 
     theHeight = platform.window:height()
 +
end
 +
</source>
 +
 +
This is a better way, though :
 +
<source lang="lua">
 +
function on.resize(x, y) -- Yes, on.resize can pass the new width and height, so why not use it ;-)
 +
    theWidth = x
 +
    theHeight = y
 
end
 
end
 
</source>
 
</source>

Revision as of 02:20, 16 January 2012

The event on.resize is fired when the user resizes the window where the lua script is.

It has no argument.

It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).

Example

Below is an example of a program that creates/updates the "theHeight" and "theWidth" global variables whenever the user resizes the widget's frame:

function on.resize() --Define a function for the events
    theWidth = platform.window:width()
    theHeight = platform.window:height()
end

This is a better way, though :

function on.resize(x, y) -- Yes, on.resize can pass the new width and height, so why not use it ;-)
    theWidth = x
    theHeight = y
end

You can then refer to the height and the width of the widget by calling the global variables instead of the platform.window methods.