Difference between revisions of "on.timer"

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The event '''on.timer''' is fired when a [[:Category:timer|timer]] is run (called periodically according to the period set in [[timer.start]])
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It has no argument.
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== Example ==
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Below is an example of a program that displays a message for 1 second when a key is pressed.
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<source lang="lua">
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  function on.paint(gc)
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if message then
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gc:setFont("sansserif", "r", 10) -- initialize font drawing
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gc:drawString(message, 0, 0, "top") -- display the message at (0, 0) coordinates
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message = nil -- erase the message
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timer.start(1) -- start a timer to exit on.paint() but keep in mind that we have to redraw the screen
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end
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  end
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  function on.timer()
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timer.stop()
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platform.window:invalidate()
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  end
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  function on.charIn(ch)
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message = "Hello World !" -- store a message
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platform.window:invalidate() -- force display
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  end
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</source>
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Check out the [http://inspired-lua.org/index.php/2011/05/linking-events/ the full explanation of this example] in the tutorials part.
  
  
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 16:30, 17 December 2013

The event on.timer is fired when a timer is run (called periodically according to the period set in timer.start)

It has no argument.

Example

Below is an example of a program that displays a message for 1 second when a key is pressed.

  function on.paint(gc)
 	if message then
 	 	gc:setFont("sansserif", "r", 10)	-- initialize font drawing
 	 	gc:drawString(message, 0, 0, "top")	-- display the message at (0, 0) coordinates
 	 	message = nil 				-- erase the message
 	 	timer.start(1) 	 	 	-- start a timer to exit on.paint() but keep in mind that we have to redraw the screen
 	end
   end

   function on.timer()
 	timer.stop()
 	platform.window:invalidate()
   end

   function on.charIn(ch)
 	message = "Hello World !"		-- store a message
 	platform.window:invalidate()		-- force display
   end

Check out the the full explanation of this example in the tutorials part.