Difference between revisions of "on.resize"

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The event '''on.resize''' is fired when the user resizes the window where the lua script is.
 
The event '''on.resize''' is fired when the user resizes the window where the lua script is.
  
It has no argument.
+
It can pass two arguments (the new width and the new height) : See 2nd example.
  
 
It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).
 
It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).
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     theWidth = platform.window:width()
 
     theWidth = platform.window:width()
 
     theHeight = platform.window:height()
 
     theHeight = platform.window:height()
 +
end
 +
</source>
 +
 +
This is a better way, though :
 +
<source lang="lua">
 +
function on.resize(x, y) -- Yes, on.resize can pass the new width and height, so why not use it ;-)
 +
    theWidth = x
 +
    theHeight = y
 
end
 
end
 
</source>
 
</source>

Latest revision as of 01:21, 16 January 2012

The event on.resize is fired when the user resizes the window where the lua script is.

It can pass two arguments (the new width and the new height) : See 2nd example.

It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).

Example

Below is an example of a program that creates/updates the "theHeight" and "theWidth" global variables whenever the user resizes the widget's frame:

function on.resize() --Define a function for the events
    theWidth = platform.window:width()
    theHeight = platform.window:height()
end

This is a better way, though :

function on.resize(x, y) -- Yes, on.resize can pass the new width and height, so why not use it ;-)
    theWidth = x
    theHeight = y
end

You can then refer to the height and the width of the widget by calling the global variables instead of the platform.window methods.