Difference between revisions of "on.resize"
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== Example == | == Example == | ||
− | Below is an example of a program that | + | Below is an example of a program that creates/updates the "theHeight" ad "theWidth" global variables whenever the user resizes the widget's frame: |
<source lang="lua"> | <source lang="lua"> | ||
function on.resize() --Define a function for the event | function on.resize() --Define a function for the event | ||
− | theWidth = platform.window | + | theWidth = platform.window:width() |
− | theHeight = platform.window | + | theHeight = platform.window:height() |
end | end | ||
</source> | </source> | ||
− | You can then refer to the height and the width of the widget by calling the global variables instead of the [[ | + | You can then refer to the height and the width of the widget by calling the global variables instead of the [[Category:platform.window]] methods. |
[[Category:Events]] | [[Category:Events]] |
Revision as of 22:11, 3 September 2011
The event on.resize is fired when the user resizes the window where the lua script is.
It has no argument.
It's a good place to put your global window-size-related variable since this event only fires when the script's frame's size changes (see Example).
Example
Below is an example of a program that creates/updates the "theHeight" ad "theWidth" global variables whenever the user resizes the widget's frame:
function on.resize() --Define a function for the event
theWidth = platform.window:width()
theHeight = platform.window:height()
end
You can then refer to the height and the width of the widget by calling the global variables instead of the methods.